Autodesk 3ds Max 2018 Fundamentals Newly Released

Autodesk 3ds Max 2018 Fundamentals Course Description

Duration: 4.00 days (32 hours)

The Autodesk 3ds Max 2018: Fundamentals course provides a thorough introduction to the Autodesk 3ds Max 2018 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users.

This course is primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries.

Next Class Dates

Contact us to customize this class with your own dates, times and location. You can also call 1-888-563-8266 or chat live with a Learning Consultant.

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Autodesk 3ds Max 2018 Fundamentals Course Objectives

  • » Introduction to Autodesk 3ds Max 2018
  • » Autodesk 3ds Max Interface and Workflow
  • » Assembling Files by importing, linking, or merging
  • » 3D Modeling with Primitives and 2D Objects
  • » Using Modifiers to create and modify 3D objects
  • » Materials and Maps
  • » Autodesk 3ds Max Lighting
  • » Working with Cameras and Exposure Control
  • » Rendering using various renderers such as Scanline, ART, and Arnold
  • » Animation for Visualization

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Autodesk 3ds Max 2018 Fundamentals Course Outline

      1. Introduction to Autodesk 3ds Max
        1. Overview
        2. Visualization Workflow
        3. The Autodesk 3ds Max Interface
          1. Welcome Screen
          2. Interface
        4. File Commands
          1. Create New Scenes
          2. Open and Save Files
          3. Preferences
          4. Setting the Project Folder
        5. Configure Paths
        6. Display Drivers
        7. Viewport Display and Labels
          1. General Viewport
          2. Point Of View
          3. Shading Viewport
          4. Per-View Preference
      2. Autodesk 3ds Max Configuration
        1. Viewport Navigation
          1. Viewport Navigation Toolbar
          2. Viewport Navigation Toolbar (Camera Viewport)
          3. Viewport Navigation Using the ViewCube
          4. Viewport Navigation Using the SteeringWheel
        2. Viewport Configuration and Settings
          1. Viewport Configuration
          2. Viewport Setting and Preferences
        3. Object Selection Methods
        4. Units Setup
        5. Layer and Object Properties
          1. Layers Toolbar
          2. Layer Explorer
          3. Layer Properties
          4. Object Properties
          5. Display Panel
      3. Assembling Project Files
        1. Data Linking and Importing
          1. Linking vs. Importing
          2. Editing Linked Data
          3. Importing
          4. Merging Autodesk 3ds Max Scene Files
          5. Civil View
        2. Linking Files
          1. Linking DWG Files
          2. Linking FBX and RVT Files
          3. Manage Links Options
          4. File Link Settings: DWG Files
          5. File Link Settings: Revit Files (RVT or FBX)
        3. References
          1. External References (XRef)
          2. Data Management and Asset Tracking
      4. Basic Modeling Techniques
        1. Model with Primitives
        2. Modifiers and Transforms
          1. Modifiers
          2. Transform Tools
        3. Sub-Object Mode
          1. Working in Sub-Object Mode
          2. Geometric Edits through Sub-objects
          3. Geometric Sub-Objects
          4. Smoothing
          5. Caddy Display for Edit Poly Modifier
        4. Reference Coordinate Systems and Transform Centers
          1. Reference Coordinate Systems
          2. Transform Centers
        5. Cloning and Grouping
          1. Cloning
          2. Grouping
        6. Polygon Modeling Tools in the Ribbon
        7. Statistics in Viewport
      5. Modeling From 2D Objects
        1. 3D Modeling from 2D Objects
        2. The Lathe Modifier
        3. 2D Booleans
        4. The Extrude Modifier
        5. 3D Boolean Operations
        6. Using Snaps for Precision
        7. The Sweep Modifier
          1. Sweep Parameters
      6. Materials
        1. Understanding Materials and Maps
          1. Introduction to Materials
          2. Material Components
        2. Material Shaders
          1. Shader (Specific) Basic Parameters
        3. Managing Materials
          1. Slate Material Editor Interface
        4. General Materials
          1. Physical Materials
          2. Multi/Sub- Object Materials
          3. Additional General Materials
        5. Scanline Materials
        6. Autodesk Materials
        7. Assigning Maps to Materials
        8. Opacity, Bump, and Reflection Mapping
          1. Opacity Mapping
          2. Bump Mapping
          3. Reflection Mapping
        9. Arnold Materials
        10. The Material Explorer
        11. Scene Converter
      7. Mapping Coordinates and Scale
        1. Mapping Coordinates
          1. Mapping Controls in Slate Material Editor
          2. MapScaler Modifier
          3. UVW Map Modifier
        2. Mapping Scale
          1. Explicit Map Scaling
          2. Continuous Map Scaling
        3. Spline Mapping
      8. Introduction to Lighting
        1. Local vs. Global Illumination
          1. Default Illumination
          2. Local Illumination
          3. Global Illumination
        2. Standard Lighting
          1. Common Parameters
        3. Types of Standard Lights
          1. Omni Lights
          2. Spotlight
          3. Directional Lights
          4. Fill Lights
          5. Skylight
        4. Shadow Types
          1. Common Shadow Parameters
          2. Shadow Map Parameters
          3. Ray Traced Shadows
          4. Advanced Ray-Traced Shadows
      9. Lighting and Cameras
        1. Photometric Light Objects
          1. Photometric Light Types
          2. Templates Rollout
          3. General Parameters Rollout
          4. Distribution (Photometric Web) Rollout
          5. Shape/Area Shadows Rollout
          6. Intensity/Color/Attenuation Rollout
        2. Arnold Lights
        3. Cameras
          1. Physical Camera
          2. Target and Free Camera Parameters
        4. Background Images
          1. Aspect Ratio
          2. Safe Frames
      10. Exposure Control, Daylight, and Rendering
        1. Exposure Control
          1. Exposure Control Methods
          2. Logarithmic Exposure Control Parameters
          3. Physical Camera Exposure Control
        2. Daytime Lighting
          1. Sun Positioner Daylight System
          2. Sunlight and Skylight System
          3. Image Based Lighting
        3. Rendering Option
          1. Common Options
          2. Common Tab
          3. Renderer Tab
        4. Arnold Renderer
          1. Arnold Renderer Tab
          2. System Tab
          3. Archive Tab
          4. Diagnostics Tab
          5. AOV Settings Tab
        5. Scanline Renderer
          1. Single vs. Double-Sided in Scanline Rendering
        6. ART Renderer
        7. State Sets
        8. The Print Size Wizard
      11. Animation
        1. Animation and Time Controls
          1. Time Configuration
          2. Progressive Display and Adaptive Degradation
        2. Walkthrough Animation
        3. Animation Output

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This training prepares students for the following exam(s):

  • » 3ds Max Design Certified Professional Exam : 3ds Max Design Certified Professional Exam

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Do you have the right background for Autodesk 3ds Max 2018 Fundamentals ?

Skills Assessment

We ensure your success by asking all students to take a FREE Skill Assessment test. These short, instructor-written tests are an objective measure of your current skills that help us determine whether or not you will be able to meet your goals by attending this course at your current skill level. If we determine that you need additional preparation or training in order to gain the most value from this course, we will recommend cost-effective solutions that you can use to get ready for the course.

Our required skill-assessments ensure that:

  1. All students in the class are at a comparable skill level, so the class can run smoothly without beginners slowing down the class for everyone else.
  2. NetCom students enjoy one of the industry's highest success rates, and pass rates when a certification exam is involved.
  3. We stay committed to providing you real value. Again, your success is paramount; we will register you only if you have the skills to succeed.
This assessment is for your benefit and best taken without any preparation or reference materials, so your skills can be objectively measured.

Take your FREE Skill Assessment test »

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Award winning, world-class Instructors

Joseph D.
- Highly-skilled Autodesk Certified Instructor; working with Autodesk Softwares since 1993.
- Expert in AutoCAD, Autodesk 3DS, Autodesk Revit, Mechanical Desktop, Inventor, and Architectural Desktop.
- Authored course materials for numerous Autodesk courses.


Joseph is an Autodesk Certified Instructor specializing in developing and teaching Autodesk courses, with a working knowledge of such products as AutoCAD, Autodesk 3DS, Autodesk Revit, Mechanical Desktop, Inventor, and Architectural Desktop.

In addition to teaching and developing courses for the past 10 years, Joseph has authored course materials for many AutoDesk courses. He is also well versed in Inventor 8 and 9.

Joseph demonstrates a straightforward, down-to-earth teaching style in order to reach students at widely differing levels of expertise. His extensive product knowledge and exuberant teaching style makes Joseph a consistently highly rated instructor at NetCom Learning.
Roger M.
- Autodesk authority. Subject Matter Expert specializing in AutoCAD, Revit, 3D, and other Autodesk softwares with over 25 years of experience.
- More than 21 years of experience as a trainer.
- Highly rated instructor with all-time average student evaluation score of 8.7 out of 9.


Roger is an Autodesk Certified Instructor with over 25 years of experience working with challenging projects in the management and support in Revit BIM, AutoCAD and 3DS Max Systems Applications for numerous Architectural and Interior Design Firms, Construction, Engineering and Manufacturing Companies. He is proficient in Advanced Visualization Design and is a specialist with analysis, customization, management and optimization of BIM Revit, AutoCAD and 3DS Max for best practices and standards procedures. Roger has been able to support and assist many firms in the field of Architectural Design in the past 20 years.

Roger is also a CTT+ certified, with a Bachelors degree in Computer Programming
and also holds a New York University Certification. In addition, he has also been an
instructor since 1990 with proven on-site and online training expertise.

See more...   See more instructors...

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Recent Client Testimonials & Reviews

Hi Manish,

I thoroughly enjoyed the 3d studio class!

The instructor did an excellent job! His casual and humorous teaching method was very well structured which made the class very informative and enjoyable. I was impressed with the extent of his knowledge and experience in 3-Ds!

The school facilities and location were very satisfactory and I found the accommodations very nice. The staff was pleasant & the rooms were very clean!

The snack cart was a wonderful surprise providing refreshments during the day and the server was very pleasant!

I will definitely recommend NetCom to others for their training needs.

Thanks for all your help!


Course(s) Taken

» Autodesk 3Ds Max 8

Everything went very well with the class. We had an excellent instructor who I would recommend and would like to work with again. You did a great job as well in preparing all the logistics. NetCom will be the first place I will go the next time I need training. Thanks for all your hard work.

Course(s) Taken

» Autodesk 3Ds Max 8

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